16-bit Audio
Verified IntegrationClient Configuration
— Connect 16-bit Audio to Claude Desktop or Cursor in seconds{
"mcpServers": {
"16-bit-audio": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-16-bit-audio"
],
"env": {}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).System Overview
Generate 16-bit PCM WAV game audio, including loopable background music, sound effects, and jingles, using a zero-dependency MCP server.
7/21/2026
Open Source
stdio / SSE RPC
Frequently Asked Questions
Architecture and operational details for 16-bit Audio
16-bit Audio is a Zig-powered MCP server designed to generate high-quality 16-bit PCM WAV game audio, including background music (BGMs), sound effects (SFX), and jingles, directly from natural language prompts.
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