16-bit Audio
Verified IntegrationClient Configuration
— Connect 16-bit Audio to Claude Desktop or Cursor in seconds{
"mcpServers": {
"16-bit-audio-1": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-16-bit-audio-1"
],
"env": {}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).System Overview
Generates loopable 16-bit PCM WAV game audio with deterministic, seed-based output.
7/21/2026
Open Source
stdio / SSE RPC
Frequently Asked Questions
Architecture and operational details for 16-bit Audio
You can generate various types of game audio, including background music (BGM) for levels and menus, short sound effects (SE) for actions like jumps or clicks, and jingles for events such as success or unlocking items.
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