16bits Audio
Verified IntegrationClient Configuration
— Connect 16bits Audio to Claude Desktop or Cursor in seconds{
"mcpServers": {
"16bits-audio": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-16bits-audio"
],
"env": {}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).System Overview
Generates high-quality 16-bit PCM WAV game audio, including background music, sound effects, and jingles, using pure Zig with zero external dependencies.
7/21/2026
Open Source
stdio / SSE RPC
Frequently Asked Questions
Architecture and operational details for 16bits Audio
16bits Audio is a game development tool that generates high-quality 16-bit PCM WAV game audio, including background music, sound effects, and jingles. It's built using pure Zig with zero external dependencies, leveraging FM synthesis, ADSR envelopes, and Schroeder reverb for versatile sound creation. It integrates seamlessly as an MCP server, typically called by Claude.
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