1

16bits Audio

Verified Integration
Author: @ClaudeCategory: ServerApplication
JSON-RPC 2.0
Protocol Standard
Sub-second
Execution Latency
Active
Operational Status

Client Configuration

— Connect 16bits Audio to Claude Desktop or Cursor in seconds
{
  "mcpServers": {
    "16bits-audio": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-16bits-audio"
      ],
      "env": {}
    }
  }
}
Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).
Architecture & Capabilities

System Overview

Generates high-quality 16-bit PCM WAV game audio, including background music, sound effects, and jingles, using pure Zig with zero external dependencies.

Indexed Date

7/21/2026

License

Open Source

Protocol Layer

stdio / SSE RPC

Frequently Asked Questions

Architecture and operational details for 16bits Audio

16bits Audio is a game development tool that generates high-quality 16-bit PCM WAV game audio, including background music, sound effects, and jingles. It's built using pure Zig with zero external dependencies, leveraging FM synthesis, ADSR envelopes, and Schroeder reverb for versatile sound creation. It integrates seamlessly as an MCP server, typically called by Claude.

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