G

GameBooom

Verified Integration
Author: @GameBooomCategory: ServerApplication
JSON-RPC 2.0
Protocol Standard
Sub-second
Execution Latency
Active
Operational Status

Client Configuration

— Connect GameBooom to Claude Desktop or Cursor in seconds
{
  "mcpServers": {
    "gamebooom": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-gamebooom"
      ],
      "env": {}
    }
  }
}
Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).
Architecture & Capabilities

System Overview

Integrates AI assistants directly with the Unity Editor, enabling automated scene creation, script generation, asset management, and workflow automation.

Indexed Date

7/23/2026

License

Open Source

Protocol Layer

stdio / SSE RPC

Frequently Asked Questions

Architecture and operational details for GameBooom

GameBooom is an open-source Unity Editor plugin that acts as an MCP (Model Context Protocol) server. It enables AI assistants like Claude, Cursor, and GitHub Copilot to directly interact with and automate tasks within your Unity Editor, from scene creation to script generation.

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