G

Godot

Verified Integration
Author: @viktorfaublCategory: ServerApplication
JSON-RPC 2.0
Protocol Standard
Sub-second
Execution Latency
Active
Operational Status

Client Configuration

— Connect Godot to Claude Desktop or Cursor in seconds
{
  "mcpServers": {
    "godot-3": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-godot-3"
      ],
      "env": {}
    }
  }
}
Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).
Architecture & Capabilities

System Overview

Integrates a local Large Language Model with Godot games via a Model Context Protocol server, enabling dynamic in-game interactions.

Indexed Date

7/23/2026

License

Open Source

Protocol Layer

stdio / SSE RPC

Frequently Asked Questions

Architecture and operational details for Godot

It's a C# class library designed to integrate local Large Language Models (LLMs) with Godot-based games via a Model Context Protocol (MCP) server, enabling dynamic AI interactions and control within your game world.

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