Godot Breakpoint
Verified IntegrationClient Configuration
— Connect Godot Breakpoint to Claude Desktop or Cursor in seconds{
"mcpServers": {
"godot-breakpoint": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-godot-breakpoint"
],
"env": {}
}
}
}~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).System Overview
Integrates the Godot game engine into an AI assistant's development loop, enabling scene authoring, GDScript coding, project execution, and live debugging.
7/23/2026
Open Source
stdio / SSE RPC
Frequently Asked Questions
Architecture and operational details for Godot Breakpoint
Yes, it fully supports both GDScript and C#. It connects to Godot's built-in GDScript Language Server (LSP) and Debug Adapter Protocol (DAP), and for C#, it speaks OmniSharp (LSP) and netcoredbg (DAP), providing comprehensive semantic and debugging capabilities for both languages.
Related MCP Servers
Browse all servers →Empower AI assistants to generate and convert documents, manage templates, and automate document workflows efficiently.
Provides a multi-tenant, AI-native Content Delivery Network deployable on Cloudflare, featuring sub-100ms TTFB, AI agent controllability, and comprehensive accessibility.
Deploy a Model Context Protocol server on Cloudflare Workers without requiring authentication.