G
Godot DAP
Verified IntegrationAuthor: @TransitionMatrix•Category: ServerApplication
JSON-RPC 2.0
Protocol Standard
Sub-second
Execution Latency
Active
Operational Status
Client Configuration
— Connect Godot DAP to Claude Desktop or Cursor in seconds{
"mcpServers": {
"godot-dap": {
"command": "npx",
"args": [
"-y",
"@modelcontextprotocol/server-godot-dap"
],
"env": {}
}
}
}Paste into
~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).Architecture & Capabilities
System Overview
Enables AI agents to perform interactive runtime debugging of Godot games via the Debug Adapter Protocol (DAP).
Indexed Date
7/23/2026
License
Open Source
Protocol Layer
stdio / SSE RPC
Frequently Asked Questions
Architecture and operational details for Godot DAP
Godot DAP is built as a single Go binary, ensuring zero runtime dependencies. It acts as a bridge between MCP clients (e.g., Claude Code) and Godot's built-in DAP server.
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