G

Godot Peek

Verified Integration
Author: @PrajnaAvidyaCategory: ServerApplication
JSON-RPC 2.0
Protocol Standard
Sub-second
Execution Latency
Active
Operational Status

Client Configuration

— Connect Godot Peek to Claude Desktop or Cursor in seconds
{
  "mcpServers": {
    "godot-peek": {
      "command": "npx",
      "args": [
        "-y",
        "@modelcontextprotocol/server-godot-peek"
      ],
      "env": {}
    }
  }
}
Paste into ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows).
Architecture & Capabilities

System Overview

Gain deep visibility into the Godot editor runtime, enabling control of scenes, capture of output, and inspection of debugger states.

Indexed Date

7/23/2026

License

Open Source

Protocol Layer

stdio / SSE RPC

Frequently Asked Questions

Architecture and operational details for Godot Peek

Godot Peek is a powerful tool designed to give you deep runtime visibility into the Godot editor. It enables control over game scenes, capturing of output, and detailed inspection of debugger states directly through an MCP client.

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